Getting Info vs regain — CS2 Match Statistics

Getting Info vs regain

CS:GO Dust2.us Group Stage

✔ FINISHED October 18, 2025 • 20:00 UTC-04:00

Getting Info vs regain

Match Statistics • October 18, 2025

Game #1

October 18, 2025 - 20:37 (UTC-04:00)

First half

- : -

Second half

- : -

Overtime

- : -

Round History - Game #1

Detailed round-by-round results for Game 1 between Getting Info and regain.

Track the precise tactical momentum and win conditions with this complete round-by-round breakdown on Current Map. Review how Getting Info and regain trade map control, execute economic buys, and secure critical clutch points throughout both halves of this professional series match.

Rounds (full)

Round Score Result Winner
1 : Killed regain
2 : Killed regain
3 : Killed regain
4 : Killed regain
5 : Killed regain
6 : Defused bomb regain
7 : Killed regain
8 : Killed regain
9 : Defused bomb regain
10 : Defused bomb regain
11 : Killed regain
12 : Killed regain
13 : Defused bomb regain
14 : Killed regain
15 : Killed regain
16 : Killed regain
17 : Defused bomb regain
18 : Defused bomb regain
19 : Defused bomb regain
20 : Bomb exploded regain
21 : Defused bomb regain
22 : Killed regain
23 : Defused bomb regain
24 : Defused bomb regain

Getting Info vs regain – Overview

This page contains complete statistical coverage of the CS2 match between Getting Info and regain at Dust2.us Group Stage October 19, 2025. Analyze detailed player performance, round breakdown, and map-based metrics.

Statistics include total kills, deaths, assists, ADR (average damage per round), headshot percentage, K/D ratio, and impact ratings. Round-by-round performance data allows you to evaluate momentum shifts and decisive moments.

Map statistics show team efficiency on both sides, clutch success rate, entry frag performance, and economy management. Player comparison tables highlight individual contributions across the series.

These advanced statistics provide a structured and analytical overview of the match, offering insights into tactical execution and competitive performance in CS2 esports.