Change The Game vs Just Swing — CS2 Match Statistics

Change The Game vs Just Swing

CS:GO ESL Challenger League Playoffs

✔ FINISHED October 26, 2025 • 10:00 UTC-04:00

Change The Game vs Just Swing

Match Statistics • October 26, 2025

Game #1

October 26, 2025 - 10:07 (UTC-04:00)

First half

- : -

Second half

- : -

Overtime

- : -

Round History - Game #1

Detailed round-by-round results for Game 1 between Change The Game and Just Swing.

Track the precise tactical momentum and win conditions with this complete round-by-round breakdown on Current Map. Review how Change The Game and Just Swing trade map control, execute economic buys, and secure critical clutch points throughout both halves of this professional series match.

Rounds (full)

Round Score Result Winner
1 : Defused bomb Just Swing
2 : Killed Just Swing
3 : Killed Just Swing
4 : Killed Just Swing
5 : Bomb exploded Just Swing
6 : Bomb exploded Just Swing
7 : Killed Just Swing
8 : Bomb exploded Just Swing
9 : Killed Just Swing
10 : Bomb exploded Just Swing
11 : Killed Just Swing
12 : Killed Just Swing
13 : Killed Just Swing
14 : Killed Just Swing
15 : Killed Just Swing
16 : Killed Just Swing
17 : Bomb exploded Just Swing
18 : Killed Just Swing

Change The Game vs Just Swing – Overview

This page contains complete statistical coverage of the CS2 match between Change The Game and Just Swing at ESL Challenger League Playoffs October 26, 2025. Analyze detailed player performance, round breakdown, and map-based metrics.

Statistics include total kills, deaths, assists, ADR (average damage per round), headshot percentage, K/D ratio, and impact ratings. Round-by-round performance data allows you to evaluate momentum shifts and decisive moments.

Map statistics show team efficiency on both sides, clutch success rate, entry frag performance, and economy management. Player comparison tables highlight individual contributions across the series.

These advanced statistics provide a structured and analytical overview of the match, offering insights into tactical execution and competitive performance in CS2 esports.